Madden NFL 24

Role : Audio Artist - EA Create Audio
Highlights:

  • Presentation sound design
  • Crowds editing
  • Music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions intensifying music features
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Support and collaboration with development and QA teams during production

Madden NFL 23

Role : Audio Artist - EA Create Audio
Highlights:

  • Music systems design and implementation, including features in which music drives other game systems (e.g.: lighting...)
  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions intensifying music features
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Support and collaboration with development and QA teams during production

Madden NFL 22

Role : Audio Artist - EA Create Audio
Highlights:

  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions intensifying music features
  • Music systems design and implementation
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Support and collaboration with development teams, QA and music publishing teams during production

Madden NFL 21

Role : Audio Artist - EA Create Audio
Highlights:

  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions intensifying music features
  • Music systems design and implementation
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Support and collaboration with development teams, QA and music publishing teams during production
  • Liaising with the composer and mixing engineer on music needs and deliverables

Need for Speed Heat

Role: Audio Artist - EA Create Audio
Highlights:

  • Music editing and assets preparation for in-game use
  • Creation of derivative assets from stems and tracks
  • Sound design of overlays and transitions intensifying music features
  • Music systems design and implementation
  • Data, assets management and tracking
  • Systems testing and bug fixing
  • Support and collaboration with development teams, QA and music publishing teams during production
  • Liaising with the composer and mixing engineer on music needs and deliverables
  • Sound design and mix for post launch car pack reveals
  • Supported the team members selection and onboarding processes

Battlefield V

Role : Lead Audio Artist - EA Localization
Highlights

  • Team Lead, project supervision
  • Ensemble recordings supervision for factions (English SKU) and Loc VO
  • VO editing, post-production and mastering
  • VO Implementation
  • Led the team members selection and onboarding processes

Battlefield 1

Role: Lead Audio Artist - EA Localization
Highlights: 

  • Team Lead, project supervision
  • Ensemble recordings supervision for factions (English SKU) and Loc VO
  • VO editing, post-production and mastering
  • VO Implementation
  • Cinematics mixing supervision
  • Led the team members selection and onboarding processes

Star Wars Battlefront II

Role : Lead Audio Artist - EA Localization
Highlights

  • Team Lead,  project supervision
  • VO editing, post-production and mastering
  • VO Implementation
  • Cinematics mixing supervision

Star Wars Battlefront

Role : Lead Audio Artist - EA Localization
Highlights

  • Team Lead, project supervision
  • VO editing, post-production and mastering
  • VO Implementation

Mass Effect 2

Role : Lead Audio Artist - EA Localization
Highlights

  • Team Lead, project supervision
  • VO editing, post-production and mastering
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