Madden NFL 24
Role
: Audio Artist - EA Create Audio
Highlights:
- Presentation sound design
- Crowds editing
- Music systems design and implementation, including features in which music drives other game systems (e.g.: lighting, VFX...)
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions intensifying music features
- Data, assets management and tracking
- Systems testing and bug fixing
- Support and collaboration with development and QA teams during production
Madden NFL 23
Role
: Audio Artist - EA Create Audio
Highlights:
- Music systems design and implementation, including features in which music drives other game systems (e.g.: lighting...)
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions intensifying music features
- Data, assets management and tracking
- Systems testing and bug fixing
- Support and collaboration with development and QA teams during production
Madden NFL 22
Role
: Audio Artist - EA Create Audio
Highlights:
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions intensifying music features
- Music systems design and implementation
- Data, assets management and tracking
- Systems testing and bug fixing
- Support and collaboration with development teams, QA and music publishing teams during production
Madden NFL 21
Role
: Audio Artist - EA Create Audio
Highlights:
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions intensifying music features
- Music systems design and implementation
- Data, assets management and tracking
- Systems testing and bug fixing
- Support and collaboration with development teams, QA and music publishing teams during production
- Liaising with the composer and mixing engineer on music needs and deliverables
Need for Speed Heat
Role:
Audio Artist - EA Create Audio
Highlights:
- Music editing and assets preparation for in-game use
- Creation of derivative assets from stems and tracks
- Sound design of overlays and transitions intensifying music features
- Music systems design and implementation
- Data, assets management and tracking
- Systems testing and bug fixing
- Support and collaboration with development teams, QA and music publishing teams during production
- Liaising with the composer and mixing engineer on music needs and deliverables
- Sound design and mix for post launch car pack reveals
- Supported the team members selection and onboarding processes
Battlefield V
Role
: Lead Audio Artist - EA Localization
Highlights
:
- Team Lead, project supervision
- Ensemble recordings supervision for factions (English SKU) and Loc VO
- VO editing, post-production and mastering
- VO Implementation
- Led the team members selection and onboarding processes
Battlefield 1
Role:
Lead Audio Artist - EA Localization
Highlights:
Highlights:
- Team Lead, project supervision
- Ensemble recordings supervision for factions (English SKU) and Loc VO
- VO editing, post-production and mastering
- VO Implementation
- Cinematics mixing supervision
- Led the team members selection and onboarding processes
Star Wars Battlefront II
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Team Lead, project supervision
- VO editing, post-production and mastering
- VO Implementation
- Cinematics mixing supervision
Star Wars Battlefront
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Team Lead, project supervision
- VO editing, post-production and mastering
- VO Implementation
Mass Effect 2
Role
: Lead Audio Artist - EA Localization
Highlights :
Highlights :
- Team Lead, project supervision
- VO editing, post-production and mastering