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Hi!

My name is Fernando San Nicolás and I work as an audio designer focusing on sound design and audio systems for games.

Currently working on Madden NFL 22, over the last years I have worked on Need For Speed Heat and Madden NFL 21 in features needing music design, editing and implementation support.
  In this role, I have also carried out sound design for gameplay, presentation and UI in unreleased titles as well.

Previously, I worked on game audio localization for 15 years, leading the audio engineering of, among others, Mass Effect 2 and several titles from franchises like Battlefield and Star Wars Battlefront. During this time I was responsible for successfully supervising VO recordings, post-production and cinematics mixing for localized languages, as well as liaising with external audio vendors and contractors. Additionally, I worked closely with development teams at DICE/DICE LA to carry out factions VO recordings for the English SKUs and localized crowd recordings for EA Sports franchises.

My start in the games industry back in 1998, included recording and/or editing dialogue for the Spanish version of classic titles like Half-Life, Baldur's Gate, Diablo Hellfire or StarCraft: Brood War. Have a look at the credits section for a comprehensive list!   

Furthermore, back in the mid 2000's I was a member of 
Elogoxa, a small group of developers working on innovative SynthEdit generated VST plug-ins. Our work was covered among others by the Sound on Sound magazine.

I also share my thoughts around sound and field recording at
www.samplingtheworld.org .

Click on the pictures below or head to the 'Experience' section of the site to know more about my role in some of the titles I have worked on.
Madden NFL 21
NFS Heat
Battlefield V
Battlefield I
Star Wars Battlefront II
Star Wars Battlefront